Welcome to the Habitat

ARPG Manager takes place on a deep space habitat in humanity's distant future. As far as the habitat residents are concerned, they may be the only humans in existence. All contact with any other habitats was reportedly lost long before their father's father's fathers were babies. But that's not to say this is a sad and downbeat dystopia. Life on the habitat is pretty good. Systems are in good shape, residents have figured out more or less how to stop killing each other and life together cooperatively.

Home sweet, pressurized home.

Home sweet, pressurized home.

There are a few problems, though. For starters, scientific progress has frozen to a standstill for thousands of years. Also, people are kinda... I dunno... bored, maybe. Their world is very small.

Or, at least it was until you discover a mysterious device frozen in a comet.



Your team of intrepid explorers will be assembled from (an infinite supply of) eager volunteers that live with you on the space habitat. This is an indie game, so they are pseudo-randomly generated, of course!

Yes, Heather, I will get you a freaking Angel skin. I promise!

Yes, Heather, I will get you a freaking Angel skin. I promise!


Using the mysterious device creates portals to unknown, remote locations. Your explorers will travel through these in hopes of finding new resources that can improve life on the habitat as well as clues to who made the portal device, where the portals go and whether there are any other humans out there somewhere.

Think of portal exploration as the love child of Progress Quest and pixel art. Along the way, they'll encounter enemies, traps, challenges and, of course, creatures that try to kill them for a variety of reasons.

Here's a small sample of some of the environments your explorers will parallax their way through:

At the end of each exploration, your explorers will write up and send you a little exploration report. So even if you send them off on a mission and then you have to go get the laundry, they'll fill you in when you get back.

Chien-Shiung Nye Tho.

Chien-Shiung Nye Tho.


While your explorers are busy leveling up from their portal adventures, *you* get to level up too. A quest progression system guides you through key points in the game. Additionally, a daily quest system assigns you new challenges every 24 hours, up to a maximum of three. At that point, use 'em or lose 'em, okay?

Sorry, Keith.

Sorry, Keith.


Not only will you find shiny loot while exploring portals, but you can assemble items using the in-game crafting system. Materials and components found while exploring, dropped by monsters or purchased from the vendor on the habitat can be combined in the nano-assembler, as long as you've unlocked the recipe.

But you still burn microwave popcorn in real life, Greg.

But you still burn microwave popcorn in real life, Greg.


As your player levels up, you'll gain perk points. Spend them to unlock perks on the perk grid, which allow you to tweak the game in small, but meaningful ways. It's totally not a rip-off of Final Fantasy XII!

Perk names are NOT FINAL.

Perk names are NOT FINAL.


While lounging about on the habitat, your explorers will periodically engage in witty repartee or monologue about life, love and the unknown. There are even rare conversations which may contain clues about the world, disinformation, or jokes so bad they couldn't be used with any regularity. Some explorers even have a special line of monolog entirely unique to them.

About 1/4 of the current dialog is fan-submitted. Think you're clever or profound? Submit your suggestions and they might make it into the game. Unless you are Alan Stevenson. Seriously, please stop contacting me, dude.

It's okay to lie to your friends.

It's okay to lie to your friends.

Sick Soundtrack

Explore space to the dulcet tones of a custom-looped EDM soundtrack based on the super cool project Music to Die Alone in Space To by DJ Spruke.


Of course stuff tries to kill you. How else would you get xp?!

A casual, Sci-fi Loot Grinder

ARPG Manager is a a casual twist on the "loot grinder" genre (e.g. Diablo, Torchlight, Path of Exile) in which players progress through the game by gaining experience points and levels to improve their characters, but with an emphasis on acquiring increasingly powerful gear. In order to keep things casual, ARPG Manager plays like a sim in which, rather than you playing a complicated, reflex-dependent mash-fest of a game, you hire and boss around a team of explorers who do all the dirty work for you. Leverage!

What does "casual" mean, exactly?

  1. Simple Controls - Use simple, mobile-first touch controls to order around your minions. No fine-grained motor skills required! No button mashing. This is a game about decision-making, not Repetitive Stress Injury.
  2. Play in Bursts - Playing a session of ARPG Manager isn't a huge commitment, like getting in queue for a 45+ minute rage-filled League Of Legends game with 9 strangers who might actually be monkeys. You can even tee up your explorers to go on a mission and check back on their progress later when you have time (it's almost like the lead developer has kids or something...).


ARPG Manager is a mediumcore (tm) game. When your explorers die (and believe me, they will), they are gone forever and all of their sweet gear is gone too. However, unlike a traditional hardcore ARPG, your player and habitat progress, your wealth and stash full of backup gear are totally safe.

I've got Moore where this came from.

I've got Moore where this came from.


To enjoy this fine game, you will need:

  • An Android device (or, shhh, emulator...)
  • An internet connection
  • About 100mb free space
  • A tolerance for stupid puns, bad space jokes and mutilated pop culture references.

Okay, So How Much does it cost?


You're Joking?!

Nope. ARPG Manager is supported through ethical micro-transactions. If you enjoy the game and can afford it, buy some cool skins from the cash shop to support the game. On the fence? Broke? You can play the entire game with no limitations or handicaps. It's actually free.

I'm hungry.

I'm hungry.

Okay, I'm Interested!

ARPG Manager is in development with an estimated launch in September, 2017. If you would like to follow along, receive major updates (not spam!) and news and be notified of early access opportunities, hope on over to the Contact page and hit us up. You can also get there if you:

But, I wanna play now.

Geez, you're persistent. And you're not alone. I've made early access available through Patreon at a reasonable tier, along with some other cool rewards. Come join the community and explore the portals with us!